I am Matthew Wilson, a Game Design Graduate of Champlain College

Molementum

Molementum

Who’s Ready for a Heist Party?

Molementum is a 3D online party-platformer. Grab up to 3 friends and scramble your way through an industrial mine engaging in various acts of competitive mischief as you try to become the most notorious thief in your squad.
Between rounds of action with shifting objectives, upgrade your mole with new abilities to aid in your criminal escapades.


The Lotus RPG System

Imagine Men, Women, People, Creatures, and everything in between. Imagine a world in which all must share a planet. War, Peace, Diplomacy, Conflict, Combat, Commerce, Art, Culture, all have become combined, as the people mingle. Imagine two worlds which were destined to collide, and now that they have, the people of both worlds must learn to coexist. 

This is the world of the Lotus Roleplaying Game System, an evolution of fantasy roleplaying games. You take on the role of a member of this world. Legend or citizen, you will find yourself in a league of adventure. You could occupy the shoes of a gun-runner in the misty streets of Neo Tokyo, a fortune hunter plundering the Antarctic shores for alien technology, a homesteader surviving in the wasteland of Old Eurasia, a librarian recovering books from a regrown America, or possibly even a visitor from a parallel word. With a team of friends and imagination in hand, you strike out to accomplish your missions, facing down any foes or opposition in your way.

A grapple hook platforming game with a focus upon swinging to reach exit goals, Spyder is an example of my level design skills at work along with my partner for the project: Gavin Chambers

High Octane underwater racing in the midnight zone: the deepest pits of the ocean. This game was the product of a ten week production class at Champlain College with a small production team.